GameBanshee Feature: Resonance Interview

The developers at Neocell Factory have been hard at work on a new horror/role-playing Xbox game entitled Resonance, so we fired a batch of questions to the game’s lead programmer, Francois Masse, and lead artist, Denis Girard, to learn more. Here’s a bit of what they had to say:

GB: Has it been difficult creating the artwork and sound for the game in order to provide a sense of horror?

Denis: We’ve been doing a lot of research into the horror theme since we began this project. We watched lots of horror movies and played many games that are based on horror and retained the elements that gave the most intense emotions. We then tried to apply those principles in our game. My guess is, when you play Resonance, you’ll be highly tempted to leave your living room lights on! Our in-house sound engineer is also very efficient at providing the right mood at the right time. Resonance is, without a doubt, a game that puts a strong accent on ambience. Our art director Vivian Rocray and I are always trying to capture that particular ambience for Resonance that’s influenced by movies such as Tim Burton’s Sleepy Hollow and some great games like Eternal Darkness and Silent Hill. You can expect to see some freaky stuff in there!

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