Gamebryo Powers Trials of Atlantis

Straight from my inbox:

Gamebryo Powers Highly Anticipated Dark Age of Camelot: Trials of Atlantis

Expansion Pack Showcases Impressive Underwater Scenery Graphics

CHAPEL HILL, N.C. (October 23, 2003) – NDL, a leading developer of 3D graphics technology for the computer and video game industry, announced today that its Gamebryo technology is being used in Mythic Entertainment’s highly anticipated Dark Age of Camelot: Trials of Atlantis. The latest expansion pack for Dark Age of Camelot, which has been named “Online Game of the Year” by both Computer Games Magazine and Computer Gaming World, immerses players into the mysterious underwater city of Atlantis. NDL has been assisting Mythic with innovative 3D graphics software and tools since 1999.

“NDL has continued to provide us with the most flexible tools available to create new graphic features and environments for our market-leading games,” said Rob Denton, chief technology officer of Mythic Entertainment. “Gamebryo helps us ensure our players have the most advanced 3D graphics while enjoying unparalleled online game play.”

Trials of Atlantis brings many graphic upgrades to the Dark Age of Camelot series and provides players with the ability to realistically experience the underwater area of the Atlantis civilization. With the updated Gamebryo engine and toolkit, Mythic’s development team has improved all landscapes in Dark Age of Camelot, further enhanced ground texturing with more realistic trees and vegetation, and created a visually advanced underwater environment.

In a recent preview of Trials of Atlantis, GameSpot makes reference to the game’s enhanced underwater scenery graphics, “Nearly half of the expansion’s two-dozen-odd zones will take place entirely underwater. Magic will enable players to hold their breath as long as necessary, but that won’t necessarily keep them out of harm’s way, since the watery depths are filled with nice things like sharks and other less-familiar beasts. Schools of fish can be seen swimming about, and rays of sunlight shine down from the surface of the water. It’s a convincing effect, and it makes the new underwater regions look remarkably different from other parts of Dark Age of Camelot’s world.”

“We’ve had a great relationship with Mythic since 1999, and are excited to be a part of their continued success,” said John Austin, president of NDL. “It’s always gratifying to work with a partner like Mythic – first-rate developers who know the importance of great graphics.”

Share this article:

Leave a Reply

Your email address will not be published. Required fields are marked *