Gamedec June 2021 Update, Narrative Branching Trailer

With Anshar Studios’ cyberpunk detective RPG Gamedec launching in about a month and a half, you might want to check out this development update that highlights a number of recent improvements, and then follow that up with this “Narrative Branching” trailer. Here it is:

And here’s a quick progress report:

Hello! Gamedec’s release is drawing near, all hands on deck and a tight schedule to fit all of the work that has to be done, but we’re on the right track!

We’re tweaking the final looks and 3D models for most of the characters and making sure all in-game mechanics are running smoothly. Mind that some of the assets are still in Polish – we’re working on the translation as we speak. So without further ado, let’s jump straight into the bullets.

Worked on various game levels [including Paradise Beach]

Paradise Beach was one of the levels still waiting to be finished. You might have heard about it in the very first demo, the same where you’ve met Geoffrey Haggis and his son Fredo. PB is a sim-date world, where people meet for dating purposes. You can wear a skin that makes you look more beautiful, and you’ll quickly meet a partner within a few hours. What will be its purpose in the game? You’ll have to wait to see

Tweaked the character creation feature

We might be biased, but we really like the way we went with the character creation section. We don’t want to dig deep into the whole system, but we can share a little sneak peek below. Remember, choosing the avatar’s origin and backstory might affect the gameplay, so think carefully before making the final decision.

Reworked the final look of the avatars and 3D models for gamedecs and NPCs

Our art team sat down and made sure the avatars shown during the dialogues and visible in many places in the game are even better than before. “It’s in the details” – they said, and we couldn’t agree more.

New models are more detailed, and the avatars will better prepare you for what to expect, trying to guess the attitude and characteristics of the NPCs you’re interacting with.

Reworked the Codex and its UI

One of the most common feedback about our Codex was about the readability and UI. So naturally, we analyzed the issue, agreed, and focused on tweaking these two to make them more pleasant to read and easier to navigate through. So what do you think about the results?

As you can see, we really appreciate valid feedback because, at the end of the day, we all want Gamedec to be the best experience possible. This is why we’re…

Adding the support of accessibility features 

No doubts about it – Gamedec has to support some accessibility features. We want people to play Gamedec without control barriers. One of the assumptions was to make it as simple to operate as possible, but that’s not all we could do. We added the options to change the interaction UI size and font size and even change the font to better suit people suffering from dyslexia.

To make the gaming experience even more accessible, we now support different color schemes to ensure that everything important won’t go unnoticed.

Last but not least – The Branching Narrative Trailer

How did you like the more crazy approach? Would you dare to check the trash bin to find the clue you’re looking for? How did you feel about the whole being-a-cat feature? If you want to discuss, be sure to join our Discord server and share your thoughts with other gamedecs like you.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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