Gas Powered Games Interview, Part One

IGN has whipped up the first portion of an interview they did with Gas Powered Games’ Chris Taylor during this year’s CES. Topics include Space Siege, Demigod, the Dungeon Siege movie, and more.

Q: Dungeon Crawlers have been around forever, what do you consider to be the most important aspect when designing one?

A: We switched from the Dungeon Siege model where we had a multi-character party and a long game with a thin-ish kind of story, to a much richer story told about a single character who’s got a much richer character [referring to Space Siege’s protagonist Seth Walker] who’s saving humanity. So there’s a real, heavier story, it’s closer to home about the Earth that you understand and know, as opposed to a fantasy world. So we’ve really changed it up. It’s got a little more, I don’t want to sound.I don’t know how to put this, but it’s a little more Half-Life-like kind of feeling, like you’re going through an environment that’s a lot more alive. So we’re going for something that feel more like that, which is certainly more of a modern approach to design.

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