GB Feature: E3 2010: Pirates of the Caribbean: Armada of the Damned Preview

Propaganda’s Pirates of the Caribbean: Armada of the Damned is next on my E3 preview hit list, and I think you’ll agree that there’s more to this action RPG than we were probably expecting.

The efficiency of every attack can easily be noted by the damage numbers that scroll above the enemy being hit, and each kill that Sterling makes earns him experience points. When our demonstrator’s character reached level 7, he was awarded with +75 health, +7 base defense, +3 base damage, +30 cannon damage aboard his ship, +1000 hull health, and +1000 sail health. He also earned two ability points that could be spent in skill trees that were not only geared toward his character’s abilities, but also the effectiveness of his crew and ship.

Jumping ahead to the volcano’s caldera, the demonstrator had reached the figurehead and was left with two choices – “Carve my image on the idol and replace it.” or “Nice idol. I think I’ll keep it.” Choosing the latter route caused the volcano to become destabilized and sent us into a boss fight with a large mutated crab. Apparently leaving the idol in its place would have still resulted in a boss fight, but this particular choice has far-reaching effects on the future of the island much later in the game. According to the demonstrators, taking the legendary approach and replacing the idol would leave the island intact, therefore granting us access to a unique item vendor and more side quests upon a later return. Taking the dreaded approach and keeping the idol decimates much of the island with the resulting lava eruption, though some of the most powerful weapons in the game become accessible, as a result.

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