GB Feature: Fallout Revisited, Day One

To kick off the first day of our new Fallout Revisited feature, we’ve published interviews with Wasteland designer Ken St. Andre and Fallout Tactics lead designer Ed Orman. A snip from the former:

GB: How exactly did you go about creating the game’s areas? Could you give us some details on what was involved, how the process worked, etc.?

Ken: It was all a long time ago. As I recall, we mapped it all out on graph paper–just like creating an adventure for D & D. Then we figured out what kind of “squares” would need to stack there. Then we wrote down the assembly language commands that would create such a stack. We had no editor to do it for us.

Check back tomorrow for more post-nuclear content!

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