GB Feature: The Black Hound Interview

We’ve published a three-page interview with Obsidian Entertainment’s Josh Sawyer, in which the lead designer tells us more about his upcoming Neverwinter Nights 2 module and the cancelled Baldur’s Gate III: The Black Hound project that it’s loosely based on.

GB: What is the premise surrounding The Black Hound? What will the overall objective be for the player and what areas of the Forgotten Realms will we travel through along the way?

Josh: The Black Hound catches the central character in the wrong place at the wrong time. In this case, the wrong place is south of White Ford, Archendale and the wrong time is the night when a woman tracks down and kills a black hound. The protagonist is a witness to this strange event and becomes entangled with the woman, May Farrow, through association. Many people and groups want information on May and they believe that the protagonist can help them get what they want.

The player has a pretty broad long-term goal: find May Farrow and deal with her. This can be accomplished with or without factions in the area and it can be accomplished by helping or hindering May in various ways. There are also numerous side stories and faction plotlines that have nothing to do with May Farrow’s plot directly. Over the course of the game, the protagonist is likely to visit many points of interest in Archendale, Deepingdale, and Battledale. For the Realms-impaired, these are three of the southernmost regions of the Dalelands. They sit north of Sembia, southwest of the Moonsea, and northeast of Cormyr.

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