In a post to the official forums, Crate Entertainment designer “Zantai” brings the good news that Build 26 of their action RPG Grim Dawn is now available, and with it the entirety of Act 3 and a level cap increase. The full patch notes are below:
v0.3.4.5 (b26)
[Major New Features]
The Final Chapter of Act 3 is now available. Venture out to the north of Homestead and face off against the vile Cult of Ch’thon and their minions. Learn about what brought the Cult to the north and the cataclysmic plans they have in store for Cairn in Act 4!
Humanity will not survive through the efforts of just one individual. Join forces with the enigmatic Order of Death’s Vigil or the zealous Kymon’s Chosen factions and turn them into valuable allies in the battles ahead.
Two new Nemesis bosses have been added; one each for the Order of Death’s Vigil and Kymon’s Chosen factions.
The Level Cap has been increased to 50. Discover new loot and reach for ever greater power as you gain access to over 70 Epic items and class-specific Rare suffixes.
[Tech]
Critical Damage Bonus now visible on Character Sheet
Pet reputation levels sync with player’s regularly instead of only on pet creation
Skill confirmation dialog changed back to not require confirmation in between mastery panels
Bonus items from dismantling now have a proper seed
[Art]
Updated Aether Crack terrain texture and Scattered bone Terrain Texture
[Game]
Boss and Hero monster health scaling adjusted. Should have minimal impact at the levels you normally fight individual bosses at, but improve scaling at higher levels.
Drop rate of Manticore eyes increased
Rifthounds have had their Component table replaced so that Bristly Furs will drop more consistently in the early game
Drop rate of Bristly Fur from Boneback rats has been increased
Bounty: Mortallis now spawns on the first 3 floors of Steps of Torment instead of the bottom 2 floors. Reward reduced.
Bounty: Lord Executioner has been replaced with a new target that does not require entry into the roguelike dungeon. Reward reduced.
Updated the requirements, rewards and text for various bounties. Some bounties may be reset because of this.
Fixed an issue that could cause players on any bounty to be stuck without a bounty and unable to accept another
Fixed Stone Clan Groble bleed dealing excessive damage
Sped up default cast animations by 8%
Fixed an issue with being unable to complete the Seamstress quest
[Itemization]
12 new Faction Augments have been added to support Pet builds
6 new Faction Augments have been added for Burn, Coldburn and Electrocute builds
Many older Monster Infrequents (MIs) have had their stats updated to bring them in line with more recently introduced MIs
Rare Suffix – Abomination: removed % Offensive Ability for real this time, added % Physical damage
Component – Arcane Spark: can now also be applied to Medals
Component – Mark of the Myrmidon: added 16% Reflect
Crafting – several blueprints have been updated to use Chthonic Seals of Binding instead of Aether Crystals. More blueprints will be introduced in the future that use this crafting material.
14 new Epics have been added to the loot pool in the 10-50 range
[Class & Skills]
Soldier
Warcry: now has tiered effects that scale in size to more accurately represent the skills effect radius. Radius increased.
Markovian’s Advantage and Zolhan’s Technique have been adjusted to provide a more fair value relative to other weapon pool skills, for their weight for point investment. They now increment to 25% prior to the level cap, then only bonuses increment.
Markovian’s Advantage and Zolhan’s Technique bonuses have been shifted around and rebalanced to be more in line with the number of targets each skill hits
Blade Arc: Bleed and % Weapon damage scaling increased
Break Morale: changed from % Total resistance reduction to absolute Physical resist reduction. The resistance reduction also scales up to about twice what the original provided.
Demolitionist
Fire Strike: Fire damage scaling with rank increased
Static Strike: base chance increased from 15% to 30%, scaling to 60% at max and 75% at ultimate. Damage adjusted to start lower but scale higher.
Quick Jacks: Lightning damage reduction increased to -30%, from -25%
Occultist
Wasting: Vitality damage increased
Black Death: Poison damage increased. Vitality and Bleed % damage bonuses increased
Sigil of Destruction: Chaos and Fire damage increased
Nightblade
Weapon-pool skill weights now all start at 8% and increment to 20% by level 5. Beyond that level, only the power of the skill increases.
Scaling on various weapon pool skills adjusted based on the higher starting weights and change of Nidalla’s Hidden Hand to affect Belgothian’s Shears and Amarasta’s Quick Cut.
Belgothian’s Shears %physical bonus changed to pierce so that it isn’t self-boosting and flat physical scaled down slightly.
Amarasta’s Quick Cut %weapon damage scales to a higher cap. Pierce damage also increased at cap but %pierce was removed.
Whirling Death %weapon damage starts lower but scales faster to reach within 5% of the than the original cap. Bleed damage scaling increased.
Ring of Steel: Pierce damage starts lower but scales faster to reach a higher max damage
Circle of Slaughter: Bleed damage significantly increased
Blade Trap: replaced % Weapon damage, which was actually not functioning, with flat Pierce damage. A significant damage increase for the skill. % Defensive Ability reduction now scales with rank, starting at -25%, instead of being -50% at all ranks.
Devouring Blades: added % Pierce bonus, reduced starting % Damage Converted to Health to 25%, from 33%
Frenetic Throw: Total damage reduction increased
Lethal Gambit: % Current Life damage minimum now scales up to 7% at max ranks instead of remaining at 1% at all ranks
Amarasta’s Blade Burst: % Weapon damage now scales up to 75%, up from 50%