Grim Dawn Development Update, Scavengers Revealed

Crate Entertainment’s Arthur Bruno brings us another development update for Grim Dawn, in which he describes the texture and model refinements the team has been making lately, while also mentioning the fact that they’ve finished up a few more enemy models. The werewolf-looking “scavenger” is the first of these, and that means you have a brand new screenshot to look before checking out the update itself:

I’m currently in modular house hell, attempting to reconfigure the modular house assets so that they use a smaller texture space, create fewer draw-calls to the graphics card and are easy to place in levels. It is an extremely tedious process but, in an effort to ensure the best performance possible, it is something that must be done.

Some texture / model improvements happened along the way, so that may be noticeable in future screenshots once this is all done. These modular pieces will provide a ton of flexibility to modders though, allowing them to go crazy creating all sorts of unique building layouts.

Also, we’ve gotten a few new enemy models finished but it is going to take a while to get through all the animations and get them in-game. So, that’s something to look forward to.

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