Grim Dawn Grim Misadventures #43 and #44

Two new “Grim Misadventures” features have made their way to the Grim Dawn development forum recently, with these two entries from Zantai covering a dispute between a pair of blacksmiths and what to expect from two-handed weapons. A little of something from each:

Both Angrim and Duncan are experts in their field. They are masters of forgotten forging techniques (hint: Relics!), but they have very different philosophies in bringing the hammer to the anvil. Angrim, a traditional smith with many years under his belt, prefers the tried and true techniques passed down to him from his master, and his master’s master before that. All weapons, armor and accessories he creates are forged with utmost precision and care. As such, whenever he creates these items for you, they are imbued with additional properties.

Duncan is comparably less experienced than his master, Angrim, but that does not mean he is not worthy of your attention. Perhaps it is the impetuousness of youth or his thirst for discovery, but Duncan is not quite as set in the old ways as his master. He brings to the anvil arcane forging techniques that few can claim mastery over. As such, whenever he creates weapons, armor and accessories for you, these items are imbued with special arcane properties.

Two-Handed melee weapons provide a reckless alternative to those fighters who forego a shield. Opting instead for brute force and overwhelming strength, two-handed swords, axes and maces bring an effective new style of play to Grim Dawn that rewards your risk-taking with big numbers and very dead bad guys.

Despite their brutal nature, these weapons have their stories to tell and an assortment of epic items to add to your collection. It is up to you to recover these lost objects of power and to wield them against the enemies of humanity.

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