In the event that you’ve held off on buying Crate Entertainment’s Grim Dawn up to this point, you can now pick it up from GOG.com and secure a copy of the action RPG in true DRM-free fashion. Furthermore, the game has now been updated to version 1.0.0.2, which carries with it a variety of fixes and enhancements:
[Animation]
Updated the Cast animation for Aether Ray to be more responsive
[Tech]
Fixed Savagery for players in multiplayer games.
Updated Skill Select menu for the Hotbar and Devotion window.
Fixed “Tag not found” on the DPS tooltip.
Fixed issues where skill tooltips would show inaccurate retaliation values.
Fixed the chat window interfering with clicking on items in your inventory as well as general improvements. (Clicking on text in the chat window will now open chat input)
Improved chat window functionality for smaller resolutions.
Fixed a bug where community localizations would fail to work after the game intro was played.
Fixed a bug on XInput controllers where the left stick x axis deadzone was too large.
Fixed a bug where the game window would hide other windows when switching out of fullscreen mode.
Fixed certain pets not receiving their proper Celestial powers in multiplayer.
Fixed boss creatures from not utilizing their speed reduction resistance against percent based speed reduction attacks.
Holding CTRL when looking at an equipped item will hide the tooltip for easier inventory visibility.
Component use highlight colors should now be more visible.
Certain on hit skill buffs will no longer benefit from Refresh Cooldown skills.
Having enough WeaponPool attacks can now properly knock off the default attack from available attacks list.
Added the ability to shift-click items into the Trade Window.
Fixed left hand weapon damage not being included in the Skill damage breakdown tooltip under certain situations.
Fixed racial damage bonuses not working on some items.
Fixed inventory full message playing when starting some quests.
Faction vendor items more clearly indicate when they can’t be purchased due to reputation restrictions.
Fixed item tooltips appearing in upper-left corner of the screen.
[Game]
Elite and Ultimate difficulties: reduced enemy damage, reduced enemy attribute bonuses, moderately reduced damage resist bonuses, more significantly reduced resists to CCs, slight reduction to OA bonus, moderate reduction to enemy armor and absorb, small increase to enemy life.
Treasure Troves now have a very high chance of dropping a rare crafting material (yes, even Manticore Eyes), scaling with difficulty, and have a high chance of dropping Blueprints. Overall quality of loot increased.
Treasure Troves with static spawn locations have been removed, or made to spawn more randomly
Increased the number of locations where Dynamite can be found in the world
Dynamite can now be crafted at the Homestead Blacksmith (3 Dynamite for 5000 Iron Bits, 1 Aether Shard, 1 Searing Ember and 1 Scavenged Plating)
Dynamite is no longer sold by vendors
Significantly increased the chance of generating rare crafting materials from Dismantling, particularly for Epics and Legendaries
A new Blacksmith now appears in Tyrant’s Hold on Elite and Ultimate difficulty that can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran.
Adjusted Faction Reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000 and Nemesis now requires -20000. Overall, Nemesis took a little too long to reach and introduce this fun twist into farming runs while the extra heroes came a bit too soon.
Kymon’s Chosen and Order of Death’s Vigil Champion monsters now grant 100% more reputation gain while Common monsters now grant 100% more reputation loss.
Slaying the Outcast now grants 50% more reputation loss.
Nemesis bosses now always drop a shoulder armor Monster Infrequent, two versions per Nemesis.
Fixed an issue with the Chthonian Nemesis that could cause it not to spawn or even crash the game
Removed the lowest tier of Components from possible Bounty rewards
One-Shot Chests now have a chance of dropping a Legendary item on Elite/Ultimate Difficulty, with a much higher chance on Ultimate Difficulty.
[Itemization]
All items are now labeled with their type.
Requirement formulas have been updated for all armor. Generally this will mean a slight reduction in Physique requirements.
Significantly increased armor values on level 50+ armor. This increase ranges from 10-35%, with the largest increases at the highest levels.
Reduced cost of crafting Enchanted blueprints by 10-45%, with the largest reduction at lower levels.
It is no longer possible to craft single Magic affix items from Enchanted blueprints. All items are Double Magic Affix, Single Rare Affix or higher quality. This effectively also increases the chance of generating an item with Rare affixes.
Reduced Resist Reductions from skills granted by equipment, new values generally ranging from -10 to -20%.
Legendary – Signet of the Fallen: skill no longer reduces Pierce Resist
Legendary – Deathmark Set: increased Cold damage dealt by the granted skill
Epic – Spaulders of Mogdrogen: updated the Pet bonuses to the originally intended values. The item incorrectly granted the same pet bonuses as the Legendary version.
[Class & Skills] Devotion
With the increase in armor values at higher levels, defensive devotions (particularly those that boost armor) have been adjusted down.
Increased % Damage values on all Constellations, ranging from a 50-100% increase, with the largest increase on Tier 3 Constellations.
Slightly increased damage scaling with rank on Tier 2 and Tier 3 Celestial Powers, with the Tier 3 powers receiving a larger boost.
Abomination: increased Health to 300
Affliction: added 10% Poison Resist
Amatok, Spirit of Winter: replaced flat Health with 3% Health