Crate Entertainment has unpacked a new patch for Grim Dawn, bringing the popular action RPG up to version 1.0.0.9 and introducing a variety of fixes and blance changes. Ready for the full notes? Read on:
[Crucible]
Fixed an issue that caused the Tributes Earned to be higher than intended for Clients in a Multiplayer Session when starting the event at Wave 50 or 100. Previously, only the host was receiving the correct values. This mechanic was already in effect for Singleplayer, so the fix impacts Multiplayer only.
Slightly reduced Tributes Earned after Restarting the Crucible at a Checkpoint (after cashing out or failing the event).
Fixed a crash in the Crucible when building defenses in multiplayer.
[Tech]
Updated Attacks Per Second calculations.
Fixed an issue when interacting with NPCs that switch states in Multiplayer.
Updated scrollbars.
Fixed Primal Strike’s effect not showing up for others in multiplayer.
Fixed chain lightning type skills sometimes failing to cast.
Augments on items now show the Augment name as well as the associated Faction.
Fixed World Map labels losing text shadow on large UI scale settings.
Fixed skill projectile modifiers incorrectly adding explosion radius to the base skill tooltip. (Functionality not changed)
[Game]
Fixed an issue with Alkamos’ Touch of Anguish Legendary ring not dropping at levels 80+
Increased % Pierce damage gained from Cunning to 0.41%, matching the % Physical bonus
Reduced base Monster Pierce Resistance scaling with game difficulty (base game and Crucible) to match other non-Physical damage types
Most Projectile Ring and Projectile Burst skills used by monsters now deal reduced damage at point-blank range, most now also deal additional damage at long range
Increased Crowd Control Resistance on most Boss and Nemesis monsters
[Itemization]
Component – Shard of Beronath: can now be applied to all weapons, shields and off-hands.
Legendary – Beacon of the Winter’s Veil: replaced chance to freeze on skill proc with chance to slow
Legendary – Belgothian’s Sigil: increased duration of Burst of Speed proc to 5s
Legendary – Deathmarked Hood: increased Defensive Ability to 28 and % Elemental Resist to 24%, added 160 Health
Legendary – Deathmarked Shoulderguard: added 160 Health
Legendary – Thorn Girdle of the Misty Glade: replaced % Poison/Acid damage with % Bleed damage, added +2 to Grasping Vines and +3 to Entangling Vines, increased chance of activating Wild Vines to 50% and revised their damage
Legendary – Thread of Mortality: increased damage dealt by the skill proc
Assassin: increased Defensive Ability by 13, increased % Bleed and Poison Resist to 10% and added 60 Health
Assassin’s Blade: added 8 Defensive Ability
Berserker: added 160 health
Blades of Nadaan: added 16 DA
Chariot of the Dead: added 100 Health, increased % Vitality Resist to 16%
Crab: added 15 Elemental damage and 40% Physical damage, reduced % Trauma damage to 40%, increased % Elemental damage by 10%
Unknown Soldier: increased Health to 280
Elemental Barrier: renamed to Arcane Barrier. Now also absorbs Aether and Chaos damage.
Blade Burst: increased Pierce damage scaling with rank
Living Shadow: shadows now have 15% Damage Converted to Health, which transfers the healing to the player
Raise the Dead: increased Skeleton duration to 40s by max rank, increased their base and charge speeds
Soldier
Blitz: increased base Physical damage
Blindside: increased base Internal Trauma damage
Deadly Momentum: increased base Physical and Internal Trauma damage
Field Command: increased base % Armor by 3%
Squad Tactics: increased base % Attack Speed to 3%
Markovian’s Advantage: increased % Weapon Damage to 110%
Markovian’s Defense: reduced % Damage Modifier penalty to -18%
Menhir’s Bulwark: increased base Physical damage
Oleron’s Rage: increased % Pierce damage scaling with rank to match the % Internal Trauma scaling, increased base Internal Trauma damage
Veterancy: increase base Health Regeneration and its scaling at ultimate ranks
Zolhan’s Technique: increased base Internal Trauma damage
Demolitionist
Flame Touched: increased base Fire damage
Temper: increased base Physical damage
Flashbang: increased Energy Cost scaling with rank
Searing Light: increased Energy Cost scaling with rank
Mortar Trap: increased damage scaling with rank
Searing Strike: reduced % Damage Modifier to 8%, this is primarily to counterbalance the buffs to Nightblade WPS skills
Occultist
Blood of Dreeg: increased base Acid damage
Aspect of the Guardian: added % Vitality Decay bonus
Possession: added % Vitality Decay bonus, increased base Chaos damage
Solael’s Witchfire: increased base Chaos damage
Second Rite: increased base Vitality and Vitality Decay damage
Summon Familiar: improved the Raven’s ability to hit moving targets, slightly increased attack rate
Storm Spirit: increased target radius to 8 and duration to 30s
Nightblade
Dual Blades: slightly increased scaling with ranks 1-4
Belgothian’s Shears: increased % Weapon damage to 128%. Increased flat Physical damage scaling with rank, significantly increased % Pierce damage scaling with rank to 115% by rank 8, 250% by max ultimate rank
Whirling Death: increased number of targets to 8, increased % Weapon damage scaling with rank to 72% by rank 8, 95% by max ultimate rank. Significantly increased bleed damage scaling with rank, increased base Pierce damage.
Amarasta’s Quick Cut: slightly increased Pierce damage scaling with rank
Nidalla’s Hidden Hand: reduced Acid and Poison damage scaling with rank, this is primarily to counterbalance the buffs to the WPS skills as this modifier contributes to their damage
Blade Spirit: increased base damage
Breath of Belgothian: increased % Health Regeneration to 40%
Elemental Awakening: increased base Frostburn damage, increased % Elemental Resist scaling with rank to 30% by rank 12, 40% by max ultimate rank
Merciless Repertoire: increased base Poison damage
Night’s Chill: increased base damage
Phantasmal Armor: increased Armor scaling with rank
Ring of Steel: reduced cooldown to 3s, increased base Pierce damage by 55, reduced Energy Cost scaling at ranks 1-7
Circle of Slaughter: added % Pierce damage bonus
Ring of Frost: reduced Freeze duration to 2.8s
Shadow Strike: reduced energy cost scaling at ranks 1-5
Arcanist
Fabric of Reality: increased base Aether and Chaos damage
Iskandra’s Elemental Exchange: increased base Elemental damage
Overload: increased base Elemental Dot damage
Reckless Power: increased base Aether damage
Star Pact: increased base Frostburn damage
Shaman
Brute Force: increased base Lightning damage
Oak Skin: increased base Armor
Storm Totem: increased Lightning damage scaling with rank
Stormcaller’s Pact: increased base Electrocute damage