Crate Entertainment has cranked out a massive v1.0.3.0 patch for Grim Dawn and its Ashes of Malmouth and Crucible expansions, with the corresponding release notes being the longest we’ve received for the action RPG to date. There are a lot of enhancements and balance tweaks to be had here, so I’ll leave you with the patch notes in their entirety to avoid leaving anything out:
V1.0.3.0
[Major New Features]
The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill’s casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
[Crucible]
Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
[Mod Tools]
Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:
All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.
[Animation]
Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
[Tech]
Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
Added "Ultra" shadow quality option.
Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
Updated UPnP detection code.
Scrolling on large windows should be faster.
Fixed instances where scrolling would not work on some windows.
Fixed Pet Bonuses on relics not being randomized.
Fixed quest objectives being cut off in the journal.
Fixed duration modifiers not displaying with some affixes.
Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.
[Game]
Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
The Potion of Clarity buff can no longer be dispelled.
Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
Added missing quest resolution for keeping Hargate’s Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
Reduced infamy gained with the Beast Faction per kill.
Increased infamy gained with the Outcast Faction per kill.
Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava’Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
Updated the projectile effect for the Arcane hero archetype’s Dispel Bolt to be much more pronounced. Slightly reduced its speed.
Added a shortcut out of the Dermapteran Queen’s Lair that leads back to the entrance of the dungeon.
Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
Added a shortcut out of Hargate’s Laboratory that leads back to Hagrate’s isle
Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
Fixed an issue where Rictor’s Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
Fixed a case for the Barrowholm faction quests where Tyvald’s quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
Fixed Bella Fald being unable to craft Random Legendary Accessories.
Fixed Lunal’Valgoth’s Monster Infrequents dropping from Gabal’Thunn and not from Lunal’Valgoth.
Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
Fixed an issue with the Revered Champion achievement being impossible to complete.
Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster’s level.
Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda’s Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
Fixed an issue with the Guardian of Dreeg’s summons generating no threat
Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.
[Itemization]
The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won’t hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the "Death Room"), particularly on Elite/Ultimate difficulty.
Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
Fixed an issue where accessories could drop without affixes at level 70+
Fixed an issue where Monster Infrequents could drop without affixes at level 70+
Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
Rare – Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
Faction: fixed the Blueprint for Wrathguard crafting the wrong item
Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
Monster Infrequent – Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
Monster Infrequent – Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
Monster Infrequent – Dermapteran Slicer: increased % Weapon damage modifier for Amarasta’s Quick Cut to 15%
Monster Infrequent – Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
Monster Infrequent – Reaper’s Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
Monster Infrequent – Salazar’s Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
Crafting: replaced % damage crafting bonuses from the Devil’s Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
Relic – Bane: reduced cooldown on skill proc to 1.3s
Relic – Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
Relic – Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
Relic – Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
Relic – Equilibrium: added 5% Move Speed
Relic – Haunt: reduced % Life Leech Resist Reduction to -20%
Relic – Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
Relic – Nidalla’s Outbreak: reduced cooldown and increased damage on granted skill
Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
Blueprint – Adept’s Dagger: reduced All Resist Reduction to 10
Blueprint – Adept’s Spellblade: reduced All Resist Reduction to 12
Blueprint – Master’s Spellblade: reduced All Resist Reduction to 15
Blueprint – Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer’s Cowl).
Blueprint – Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
Blueprint – Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
Blueprint – Mythical Sharpshooter’s Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
Blueprint – Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.
Legendary Items
Legendary – Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
Legendary – Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
Legendary – Aegis Revolver: fixed improper projectile on skill proc
Legendary – Allagast’s Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan’s Sky Shard
Legendary – Belgothian’s Slicer: reduced % Weapon damage modifier for Belgothian’s Shears to 28%
Legendary – Belgothian’s Slaughter Set: reduced damage on granted skill
Legendary – Bladetwister Signet: fixed Conversion applying only to Lightning damage
Legendary – Cindertouch: increased Offensive Ability to 124
Legendary – Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
Legendary – Dark One’s Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
Legendary – Darkblaze Set: redesigned bonuses and items in this set
Legendary – Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
Legendary – Deathdealer’s Sidearm: increased % Attack Speed to 13%
Legendary – Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
Legendary – Deahguard Blade: reduced modifier for Soul Scythe to 10%
Legendary – Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
Legendary – Guardian of Death’s Gates: increased % All damage to 184%
Legendary – Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
Legendary – Jaxxon’s Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
Legendary – Korba’s Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
Legendary – Krieg’s Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
Legendary – Krieg’s Boots: added +2 to Mark of Torment and 7% Move Speed
Legendary – Krieg’s Chestguard: added +2 to Spectral Wrath
Legendary – Krieg’s Grip: added +2 to Spectral Binding
Legendary – Krieg’s Shoulderguards: added +2 to Spectral Binding
Legendary – Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
Legendary – Light’s Defender Epaulets: reduced % Armor to 4%
Legendary – Light’s Defender Gauntlets: reduced % Armor to 4%
Legendary – Mageslayer’s Hood: added 10% Crit damage modifier for Flames of Ignaffar
Legendary – Morguul’s Mortality: added missing cooldown to skill proc
Legendary – Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
Legendary – Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
Legendary – Mythical Beastcaller’s Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
Legendary – Mythical Bonescavenger Gloves: increased Offensive Ability to 128
Legendary – Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
Legendary – Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
Legendary – Mythical Deathdealer’s Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
Legendary – Mythical Deathlord’s Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
Legendary – Mythical Dread Knight’s Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary – Mythical Dread Knight’s Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
Legendary – Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
Legendary – Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
Legendary – Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
Legendary – Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
Legendary – Mythical Glyph of Kelphat’Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
Legendary – Mythical Guardian of Death’s Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
Legendary – Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
Legendary – Mythical Harbinger’s Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
Legendary – Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
Legendary – Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
Legendary – Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
Legendary – Nature’s Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
Legendary – Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
Legendary – Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
Legendary – Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
Legendary – Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor’s Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
Legendary – Mythical Mantle of Agrivix: added 410 Health
Legendary – Ravager’s Bite: added missing cooldown to skill proc
Legendary – Reign of Ice and Fire: added missing cooldown to skill proc
Legendary – Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
Legendary – Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
Legendary – Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
Legendary – Valguur’s Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
Legendary – Valguur’s Touch: increased Offensive Ability to 98
Legendary – Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
Legendary – Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
Legendary – Mantle of Agrivix: added 240 Health
Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
Legendary – Mythical Beacon of Winter’s Veil: reduced base Frostburn damage, increased base Physical damage
Legendary – Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
Legendary – Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
Legendary – Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
Legendary – Mythical Hellborne: reduced base Burn damage, increased base Fire damage
Legendary – Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
Legendary – Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
Legendary – Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
Legendary – Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s
Epic Items
Added a Mythical version of The Eastern Pledge set
Added a Mythical version of the Plagueblood Carver
Added a Mythical version of The Paragon of Arcanum set
Epic – Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
Epic – Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Epic – Magelord’s Band: reduced flat Aether damage, replaced bonus to Callidor’s Tempest with +2 to Inner Focus
Epic – Magelord’s Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
Epic – Mantle of the Patron: removed % Crit damage bonus for pets
Epic – Mythical Dawnguard: corrected unintentionally low armor value
Epic – Mythical Mantle of the Patron: removed % Crit damage bonus for pets
Epic – Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Components
Components: reduced crafting cost of all Ashes of Malmouth Components
Component – Ancient Armor Plate: added 8% Armor Absorption
Component – Dread Skull: increased % Move Speed to 5%
Component – Living Armor: replaced Spirit bonus with 12% Armor Absorption
Component – Mark of Mogdrogen: increased % Move Speed to 6%
Component – Mark of the Traveler: increased % Move Speed to 8%
Component – Seal of Blades: increased Damage and % Armor on the granted skill
Component – Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
Component – Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
Component – Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
Component – Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
Component – Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
Component – Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
Component – Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
Component – Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
Component – Wardstone: added 3% Move Speed
[Class & Skills]
All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.
Devotion
Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
Eel: increased % Move Speed to 6%
Harvestman’s Scythe: increased % Move Speed bonus to 6%
Jackal: replaced % Attack and Cast Speed with 6% Total Speed
Lion: added 3% Move Speed
Lizard: added 3% Move Speed
Scales of Ulcama: added 4% Move Speed
Solael’s Witchblade: replaced Energy Burn with 30% Fire damage
Stag: added 5% Move Speed
Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
Blades of Wrath: increased Pierce damage scaling with rank
Blind Fury: added Pierce damage
Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
Fist of Vire: fixed missing Physical damage reduction debuff
Living Shadow: increased Pierce damage
Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.
Soldier
Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
Zolhan’s Technique: When dual wielding guns, now always fires with both guns
Demolitionist
Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
Mortar Trap: adjusted Energy Cost to match other similar skills
Ulzuin’s Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.
Occultist
Doom Bolt: reduced Energy Cost
Nightblade
Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
Heart Seeker: reduced Energy Cost scaling with rank
Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill’s Energy Cost being reduced, still a net buff for Frenetic Throw’s cost).
Arcanist
Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
Tainted Power: added 100% of Lightning converted to Vitality
Reckless Power: added % Attack Speed bonus
Shaman
Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equivalent to the Bleed duration.
Grasping Vines: reduced Energy Cost scaling with rank
Wind Devil: reduced Energy Cost scaling with rank
Fixed Savagery not working with Conversion on Item Skill Modifiers
Inquisitor
Arcane Empowerment: fixed an issue with ranks 19-21 giving incorrect bonuses to Elemental/Pierce damage, reduced Pierce damage scaling with rank
Artifact Handling: fixed an issue with this modifier not affecting Rune of Kalastor’s damage as intended. Replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative. Added % Crit damage bonus.
Bursting Round: increased base Physical/Fire damage
Death Sentence: rebalanced Elemental damage and removed chance. Elemental damage is now dealt 100% of the time.
Flames of Ignaffar: increased Burn damage scaling with rank
Intensify: increased Lightning damage scaling with rank
Horn of Gandarr: fixed an issue with this ability not dealing its Weapon Damage component
Rune of Hagarrad: increased damage scaling with rank
Chillsurge: increased Frostburn damage scaling with rank and increased chance to freeze by 10%
Rune of Kalastor: updated visuals on the fragments created by this skill
Ignition: increased damage scaling with rank
Storm Box of Elgoloth: increased cast range
Fixed an issue where Bursting Round, Chilling Rounds and Storm Spread could trigger on melee attacks
Necromancer
Drain Essence: increased Vitality Decay damage scaling with rank. The Sound Effects for this skill have been updated.
Hungering Reach: added % Crit damage bonus
Decomposition: increased Vitality damage scaling with rank
Gravechill: increased % Move Speed Reduction to 33%
Dread: increased Vitality Decay damage scaling with rank
Harbinger of Souls: reduced % Attack Damage Converted to Health to 8% by rank 12, 12% by max ultimate rank, added a % Attack Speed bonus and a % Vitality Decay duration bonus
Necrotic Edge: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank. When dual wielding guns, now always fires with both guns.
Raise Skeletons: reduced Vitality damage scaling at all ranks, reduced Physical damage scaling at ultimate ranks, reduced Archer and Mage Skeleton damage scaling at all ranks. Some of this damage has been shifted to Will of the Crypt, a minimal shift when stacking both.
Will of the Crypt: added flat Vitality damage bonus
Ravenous Earth: corrected an error in this skill’s scaling that had it stop at rank 22. It now scales correctly up to rank 26. Reduced the rate at which the skill deals damage and reduced Vitality damage scaling with rank
Foul Eruption: now has a 100% chance to activate on Kill, damage scaling slightly reduced to compensate
Reaping Strike: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank, increased base Aether/Vitality damage. When dual wielding guns, now always fires with both guns.
Reap Spirit: fixed an issue with the % Weapon damage part of this skill not dealing its damage. Reduced Energy Cost, increased Vitality Decay damage and improved Wraith attack rate and movement. Increased % Weapon damage to 100% by rank 16, 120% by max ultimate rank. The Sound Effects for this skill have been updated.
Siphon Souls: increased damage scaling at ultimate ranks
Blood Boil: increased damage scaling at ultimate ranks