Grimoire: Heralds of the Winged Exemplar Development Update

There have been quite a few updates to the Grimoire: Heralds of the Winged Exemplar IndieGoGo campaign since the last time we checked in, so I thought I’d turn your attention to Cleve’s most recent development status. Could we finally be nearing the end?

Working very regular and steady on it now every day. Looks good. Running great. I did some sorting out of the multiple game endings, they were in much better shape than I thought, have not tested them in a couple of years. Nothing too spectacular for the end-of-game sequences but each is unique. There is never a “boss encounter” followed by “climax” in Grimoire. Nothing so formulaic. You find your way to any of four different endings, all of them leading into the sequel in some way. For example, you can actually ship yourself to Reality Hijinx in a packing crate on one of their teleporter pads — that sort of thing.

The new tooltips have gotten some more auxiliary custom information and you no longer suffer from item blindness in combat, you can float the recognized name above items in your inventory. There were three issues of playability which tooltips were intended to fix and they are all addressed now.

Am giving Coop the latest version of superdemo tomorrow, he will run it through some paces and see if he can break it or find some glaring problems getting to the end of it.

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