Guild Wars 2 Human Race Profile, Lore, and Media

Throughout the week, ArenaNet has been treating us to an assortment of information, screenshots, concept art, and other media that outlines their vision for the human race, the city of Divinity’s Reach, and the Kryta homeland in Guild Wars 2. This profile page rounds up most of the lore and other details, though you’ll also find blog entries on designing humans and the voice of humanity. Hit up our image gallery for all of the art assets, then check out this brilliant “Kryta, The Last Human Homeland” video presented in full 1080p HD:

Here’s a little something from the lore section, too:

With the defeat of Abaddon, the human gods withdrew from Tyria. They did not abandon their worshippers, but rather pulled back from directly interfering in their daily lives. Much like parents teaching a child to walk, they let humanity stumble forward and learn to pick itself up when it fell.

The humans of Divinity’s Reach realize this and know that the gods expect them to stand on their own. The names of the Six Gods (now called the Six Human Gods by other races) are on their worshippers’ lips, and there are still shrines and priests of the faith. Humans do not feel abandoned by their gods; they feel tested by them. As a people they refuse to fall.

Humanity’s long history makes other races think of them as hidebound, old-fashioned, and conservative, but they are not afraid of new things. With the rise of other major races, they have sought to adapt and compete with them. They are interested in asura gate technology and charr weaponry. Humans are a people of tinkerers and craftsmen; inventors such as Uzolan the Artist help refine and expand upon their technical knowledge.

Humanity’s greatest heritage is heroism. Even the youngest sylvari knows about the great figures of Tyrian legend. It is in their footsteps that the other races must follow.

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