Hammer & Sickle Interview

Gaming Nexus has conducted an interview with CDV’s Mario Kroll, quizzing the associate producer about the upcoming tactical RPG, Hammer & Sickle. Check it out:

Q: The game is billed as a tactical RPG, what exactly does that mean? Is it turned based game play or real time?

A: Hammer & Sickle is a real-time game during normal world exploration. Once you enter combat, your decision making becomes tactical and action is turn-based. You, your party members and your opponents begin to take actions that consume action points and play out in sequence based on each character’s initiative. This allows for a faster paced game as you learn about your environment and investigate the main conspiracy. It also slows things down and allows you to make carefully considered tactical decisions based on the combat at hand. We feel that’s a great balance between speeding things up when you want to get on with the story but also allowing you to think before you get your character or your party killed simply because you can’t click fast enough.

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