HanbitSoft Continues Development of Mythos

HanbitSoft issued a press release today announcing that T3 Entertainment and Redbana US will continue development of Mythos, the massively multiplayer action RPG originally created by the now-closed Flagship Seattle.

HanbitSoft Opens Public Develop Status of MYTHOS

Seoul, Korea May 7th, 2009 HanbitSoft Inc. announced today that the company is revealing the development status of MYTHOS, a highly anticipated MMORPG developed by T3 Entertainment and Redbana US, through ‘˜Developers Note Page’ on the games Korean official website.

HanbitSoft launched ‘˜Developer’s Note Page’ in the Korean official website of MYTHOS on April 30th, and started to open public how the game is being developed. The company plans to introduce the world view, background story and class details of MYTHOS, starting with a letter from a developer in T3. The letter is written by a MYTHOS Designer with the nickname of ‘˜Alboos’. In the opening letter, Alboos mentioned that (MYTHOS is currently in a good condition where it’s being reconstructed. We are trying to keep the strengths that MYTHOS used to have, and strengthen them even more to make more suited as an online game.)

(MYTHOS is developed mainly by T3 and supported by Redbana. We are putting the development this way to embrace all kinds of systems that will work globally) said Yoora KIM. CMO of HanbitSoft, and added (many gamers have been worrying and wondering about MYTHOS, but they don’t have to worry now. We are doing our best to develop the game globally popular.)

MYTHOS is an online, action role-playing game that is set in the land of Uld a fantasy world arising from the ashes of an epoch-long war of darkness. Players assume the roles of fantasy heroes as they explore, adventure, and quest through entirely randomized dungeons and environments. With an elegant point-and-click interface and an accessible isometric perspective, MYTHOS is poised to have near-universal appeal. The game allows thousands of players to interact within the same world while using mostly “instanced” dungeons to create unique gaming experiences suited for both solo and group-minded players.

For more information, visit http://mythos.hanbiton.com


MYTHOS Developers Note #001
April 22, 2009
Hello
I’m Alboos from development team of MYTHOS. It’s exciting to have finally met you.
From now on, I will be introducing you the most current status of MYTHOS’ development, and tell you the details how the MYTHOS world will turn out.

First, I would like to introduce myself briefly. I am Designer in MYTHOS develop team, and I will be ‘˜Sage’ in MYTHOS world. That’s why I named myself as Alboos for Developers Note.

I know that many gamers are waiting to play MYTHOS. The reason why we didn’t give out any news for such a long time is because we wanted to wait until we are able to open the most accurate information.

Right now, MYTHOS is in good condition where it’s being reconstructed to become more suitable as online game. We are trying to keep the strengths that the game used to have, and make them even stronger, while eliminating its weaknesses.

As many of you already know, MYTHOS has come from . We are trying to inherit those thing you enjoyed, and loved about Diablo, and put more contents for more exciting multi plays.

Our current developing plan is focused on how to make the game enjoyed by you and your friends, colleagues, and family.

Well, this is it for today. Today, I just wanted to let you know that MYTHOS is being developed in good condition.

In my next letter, I will give you brief explanations about world of MYTHOS.

Have a great day!

About HanbitSoft
HanbitSoft Inc. is one of the largest online game publishers in Korea as well as in Asia. HanbitSoft has continuously invested in developing and publishing excellent and promising online games. HanbitSoft has broad portfolio of online games ranging from casual games to high-end MMORPG’s, either developed in-house or by external development studios such as Joy Impact (WYD and upcoming MMORPG AIKA) IMC Games (Granado Espada), etc. HanbitSoft games have reached out to more than 40 countries including Europe and Brazil and it is focusing on pioneering overseas online game markets in an effort to be a (global leading publisher.)

This can’t make the Runic Games guys too happy.

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