Hero-U: Rogue to Redemption Update #92

The latest Kickstarter update for Hero-U: Rogue to Redemption offers some holiday well-wishes and brings us up to speed with Hero-U’s alpha-testing progress. In short, the game is currently on track for a March-April 2018 release, and thanks to the alpha testers it should have significantly less bugs and be more responsive on launch.

Here’s a bit more on that, along with a list of things that still remain to be done:

First, and most importantly, we wish all our backers and fans a wonderful holiday season. Have a great Christmas and a safe and happy New Year. Lori and I are doing something special this year – our first real vacation in 30 years or so. We’ll be spending Christmas in Barcelona, Spain, recharging our energy before the final push on Hero-U.

Testing and Project Progress

After some initial challenges, we opened Alpha testing to a few backers in August. Since then we’ve invited 100 top backers and have 30 testers exercising the game.

And boy have they been exercising! The testers have reported over 1000 bugs and suggestions for design improvements, most of which we’ve been able to address. We’ve also addressed several hundred automatically reported issues with the game.

This has, as expected, been quite a challenge for our small team. Every day we face the question, “Do we keep polishing the parts of the game we’ve been testing, or spend the time getting the next section ready for testing?” For the most part, we’re making sure there are no story-wrecking problems anywhere in the game.

What we didn’t expect was the passion this small group of playtesters has applied to playing Hero-U. Many of the suggestions have been incredibly insightful, causing Lori to rewrite and add entire sections of dialogue to improve the game flow and responsiveness to player actions.

Our next steps will be to open the testing process to all 340 backers who supported us at an alpha test level. Once all of the game content is ready to test, we’ll open the floodgates to over 4000 Beta testers. At each stage, we raise the stakes for the team as we continue to develop the final sections of the game while fixing and improving the parts that we thought were “done”.

We’ve made a great amount of progress thanks to the team and our testers, but there is still quite a bit to be done before release.

Remaining to be done:

  • Opening cinematic is coming along really well, but still needs time to finish.
  • The Catacombs need to be polished, then submitted for testing.
  • We’re currently doing a major rework on one Catacombs puzzle that required combat. We promised Adventure-Treff that Hero-U could be completed without combat, and we’re delivering on that promise!
  • The Dungeon area needs some polish before we can add it to the testing queue.
  • The final scene of the game – the endgame – has not yet been programmed and needs a little more dialogue.
  • We need to get the Steam achievements integrated into Steam.
  • Final testing, and then release.

We’ve just released a “sneak preview” of the Catacombs to testers. All of the scenes are navigable, but occasionally a bit crazy – Shawn steps through a doorway and ends up on his back in the next scene. We plan to have full Catacombs functionality in place for the next test build in mid-January.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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