Hinterland Review

Out of Eight reviews Hinterland and seems to like the concept, though they find the game somewhat too simple and give it a 6/8.

Most of your game time will be spend running around the map killing enemies. You can have up to four people in your group and the combat is very simplistic: point, click, and die. Maybe more sophisticated RPGs have spoiled me, but Hinterland’s combat is automated for you with no strategy or skill required, other than having good weapons to start with. Defeated enemies will have a number of weapons on them that can be equipped or sold to a merchant (if you have one employed) for a very small cash return. Early in the game, all of your income will come from dead bodies; you can employ gold-producers like tavern keepers later on, but you will still rely heavily on stealing from the dead. One thing that is interesting about the weapons you can collect from dead enemies is that they commonly double as tools for citizen: the hammer you bashed that goblin’s head in with can also increase the production of your craftsman if so equipped. You will also periodically pick up enhancers, like seeds and plows for farmers. These increase the amount of stuff they produce, although the game is vague about how much it actually helps.

Spotted on Blue’s News.

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