Hunted: The Demon’s Forge Developer Diary

A new developer diary penned by Hunted: The Demon’s Forge design director Chris Keenan is up on the Bethesda Blog, during which he covers the various forms of Wargar we’ll be doing battle with.

The ranged Wargar in Hunted present a contrasting challenge to the players. Archer Wargar are the standard ranged enemy. They take cover, advance on players who try to hang back defensively and use tactics to try to root out the players for melee enemies to pick off. In our world, the closer you are to an Archer, the more damage he does. For this reason, when the Archers close in on Caddoc, they can deal some heavy damage quickly. It is advantageous for E’lara to pick them off with haste when they enter the arena. The Wargar Scorchers are deadly sharpshooters who sling lethal fire arrows at the players. Their smoke trails tend to give away their location quickly, which is a good thing since just a few of their shots are enough to take down the heroes. Once that thick trail is spotted, it is in the best interest of the players to take cover, find the Scorcher and remove it. The final ranged Wargar the players will face is the Blastcaster. Their explosive arrows stick into the environment and explode after being primed for a few seconds. If left alone, they can do massive amounts of damage due to their area of effect. Wargar Varients 3 The Blastcasters can quickly negate cover and force the players to go scrambling through the arena to find a new safe spot. which tend to be sparse when the Blastcasters are around.

This brings us to the Infected Wargar. These Wargar have been twisted by a dark magic called Sleg. Their powers are far greater than those of their brethren. The Infected tend to act as commanders of the battlefield. They can teleport around the world as a defensive tactic or to get a better position on the players. The longer the Infected are around, the stronger all of the other enemies become. They can Battle Charge the ranged and melee Wargar to apply dark magic to their weapons, which deal additional damage. The Infected also have the ability to resurrect troops who have fallen but haven’t been completely finished off. Ignoring the Infected can make an already difficult engagement virtually impossible.

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