Icewind Dale II Version 2.01 Patch Released

The guys at Black Isle Studios let us know that they’ve officially released the v2.01 patch for Icewind Dale II. Here’s a list of what the patch fixes:


    NEW STUFF

    – Added a new character script, “Fighter Generic”, which acts very similar to Fighter Aggressive, but does NOT do weapon switching.
    – Added new powerful armor into stores and random treasure tables in the later portion of the game.

    GENERAL

    – Added retries to help those who are having problems with random assertion message crashes in “chdatatypes.cpp” and other spots where assertion messages come up during loading.
    – Fixed crash problem with Glyph of Warding spell on Kyro-based video cards.
    – Fixed crash when viewing the inventory or choosing an appearance when using a Kyro-based video card.
    – Fixed problem with music not fading properly at the end of loading a level or save game.
    – Fixed a problem where some players could not continue into Day 4 in Dragon’s Eye.
    – Fixed problem with only one Protection from Electricity effect ever being applied to the player in the Chamber of Sorcery.
    – Fixed potential problem with completing quest to clear the River Caves of monsters for the Duergar.
    – Fixed problem with being able to permanently kill the Iron Monks in the Chamber of Battle.
    – Fixed a problem with blank screenshots showing up during auto-saved games.
    – Fixed a crash with viewing item descriptions in the Inventory when in 24-bit color mode.

    DIALOG/NPC

    – Made a number of changes to various monster and NPC scripts (in part to fix problems with exploitation of Otliuke’s Resilient Sphere).
    – Fixed unlimited XP bug with Drothan’s dialog.
    – Nickademus is no longer a game-critical character when the player returns to the Ice Temple after Dragon’s Eye.
    – Modified Toral’s dialog to include Cleric of Bane responses.
    – Fixed potential cutscene hang with Venomin in Dragon’s Eye.

    EFFECTS/SPELLS

    – Charm: Fixed problem with animals always being charmed even if you leave an an area and return.
    – Disguise: Fixed crash bug when loading a save game with a player that has the Disguise effect (the most common problem occurring from robes) and having a shield in Weapon Combo 1, and a crossbow or bow as the currently selected weapon.
    – Eagle’s Splendor: Necromancers can now scribe Eagle’s Splendor into their spellbooks.
    – Energy Drain: Fixed a problem with people who died with Energy Drain active, causing the game to become more and more sluggish, particularly in multiplayer. This was reported when using the Scimitar of Souls/Soulless.
    – Improved Invisibility: Fixed reported problems with Improved Invisibility not always providing a targeting circle after an attack is made.
    – Lingering Song: Benefits from Lingering Song no longer apply to neutrals and enemies.
    – Tensor’s Transformation now disables spell buttons instead of removing them.
    – Fixed a number of problems with incorrect saving throw types and DC’s on a variety of spells.

    INTERFACE

    – Fixed a problem with the user interface switching back to level 1 spells when selecting spells while certain other effects were active.
    – Fixed crash when selling unidentified items in bags to store keepers.
    – Fixed random crash/lockup when clicking on the World Map.
    – Fixed a problem with keyboard shortcuts not always working for “Equip Melee” and “Equip Ranged”
    – Fixed problem with Clerics who level up as Sorcerers or Bards not being able to select spells that overlap their domain spells.

    ITEMS

    – Fixed problem with purchasing certain stackable items and only receiving one of a particular stack instead of the entire stack and still paying full price.
    – Fixed problem with stacks of multiple items purchased in stores being reduced to the single item price if the player sells an item before hitting the ‘Buy’ button.
    – Lyre of Progression: Still goes into the Shield slot, but no longer causes penalties to spell casting, attack rolls, or skills.
    – Made statistic and descriptions changes to a big number of items throughout the game.

    RULES

    – Fixed a problem where rolling a natural 20 was still not permitting a player to hit a monster that had AC far greater than the player’s normal ability to hit.
    – Bards now correctly use Charisma modifier for spell DC’s instead of Intelligence.
    – Fixed problem with equipped items that enhance saving throws interfering with Paladin’s bonuses to saving throws.
    – Fixed half-save problem with Improved Evasion feat when failing a save.
    – Racial modifiers are now only applied after Character Creation is completed (fixes problem with racial modifiers being added to a character when selecting a race and almost completing Character Creation, and then going back and changing it to another race).
    – Fixed problem with incorrect Turn Undead calculation of multiclassed Paladins and Clerics.

    SCRIPTS

    – Fixed problem with Hide() command not being reset for scripts. This should fix rogue-based scripts that are intended to automatically hide a rogue.

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