Infinite Undiscovery Preview and Media

In addition to a new preview of Square Enix’s bizarrely-named Infinite Undiscovery at Hooked Gamers, you’ll find twenty new screenshots and a list of Xbox 360 achievements from the game over at WorthPlaying.

Your hero, Capell, is not a fighter. He’s a flautist (ten points to anyone who knows that that’s a flute-player). Rather than injuring the enemies with visible crochets, quavers and minims as most RPG bards do Tri-Ace has, logically, decided that he’s going to find other ways to win battles. Or rather, you are.

Those of you who have played Final Fantasy X may recall something like this in certain battles pre-determined ways to use the environment to your advantage, such as splitting into a pincer attack, or attacking a nearby machine until it exploded. Although in that game, the idea was disappointingly underused, Tri-Ace seems to have run with a similar concept. The player will need to use their own intuition to figure out how to use the environment and situation to their advantage, in a variety of ways. So far, these undiscoveries have taken the form of exploding barrels, and knocking a balcony out from under those big mean trolls, but it’s to be presumed that Tri-Ace have much more up their sleeve.

Even without being used to fight, Capell’s flautist skills will develop later in the game. He’ll slowly gain the abilities to distract enemies, dispel magic attacks, reveal illusions and talk to animals. There’s also been mention of characters needing to (make use of scent), although there’s little data on facet of the game at present.

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