King Arthur: The Role-playing Wargame Reviews

NeoCoreGames’ strategy/RPG King Arthur: The Role-playing Wargame seems to be getting some favorable reception, with the latest three reviews containing quite a bit of praise for the game.

AceGamez goes with an 81%:

There’s allot I like about the game, it looks pleasing to the eye, sound and music is of a consistently high standard and there are some features that prevent the whole thing from feeling like a tired retread of other games before it. As a hybrid however it occasionally missteps and fails to fully succeed in blending two different types of genre’s into one cohesive whole. Some of it’s game-play quirks just don’t work that well while others don’t work the way they should, but as a hybrid NeoCoreGames have done a good enough job to make sure that the problems King Arthur does have are kept to a minimum.

Rock, Paper, Shotgun remains scoreless:

That’s not to say I haven’t been enjoying my time with the game: the effort is mostly commendable. From the little text-adventure side quests, to the heavily decorated battlefields, it’s a hugely interesting campaign to get through. The art-style is fantastic too, delivering a world littered with gothic towers, dragon-skeletons and sinister bogs. Neocore have evidently enjoyed creating this grim Arthurian fantasy, and it shows in everything from the big spikes on shoulder-pads, to the misty intricacy of the campaign map. That shines through in the game you end up playing.

And Game Debate hits it with a 7.5/10:

While not perfect and sometimes a little frustrating, the depth and longevity of King Arthur means it’s well worthy of attention, especially if you just happen to be a fan of role-playing war games. Your rig shouldn’t suffer too much either, as the system requirements ask only for a bog-standard dual core processor, and 1.5GB RAM. I’m off now to smite some peasants and execute a whole bally load of traitors. Verily ho!

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