Kingdom Come: Deliverance Patch v1.5 Available, More to Come

A new major update for Warhorse Studios’ historical RPG Kingdom Come: Deliverance is now available. It adds a couple of new features, like the ability to purchase indulgences and a “Lost and Found” system for quest items, and fixes over 200 assorted bugs and issues. And before we get to the patch notes, there’s also a new video update from the game’s creative director Daniel Vávra, where he tells us about Kingdom Come’s reception, development, and the upcoming new features. Check it out:

And here are the patch notes:

New features:

  • Henry can now wash away his sins by buying indulgences in churches.
  • Physically simulated women’s clothing added.
  • We scattered 16 new lore books around the world.
  • Any forgotten or despawned quest items will now be moved to the gravedigger’s chest and the player will be notified via new quest”Lost and Found”.

Fixed issues:

  • Guards no longer drop halberds. All previously dropped halberds deleted. This should fix many performance and camera twitching issues.
  • Several bugs that caused abnormal CPU usage fixed. This should improve performance for many players.
  • Optimized lighting in battles should give the player few more FPS.
  • Several crashes at the beginning of the first two quests fixed.
  • Any remaining issues with going through doors should be fixed.
  • Slow loading of detailed textures after long game sessions fixed.
  • Archery tournament no longer causes inability to save.
  • Infinite fader in archery tournament will no longer appear.
  • Three more activities now have initial map markers.
  • The game now autosaves on completion of most of the quests.
  • The game now consistently autosaves before critical story events.
  • Several helmet shadows added. Should fix any odd shadows of player
  • Many endless faders after dialogues fixed.
  • NPCs now can swap weapons from melee to ranged faster.
  • NPCs now reacts to player aiming at them with a bow and will try to get to him faster, instead of only reacting to being shot at as previously.
  • NPCs being aimed at or shot at will no longer approach the player in a straight line.
  • A bug that prevented the player from talking to Father Godwin in Mysterious Ways fixed.
  • Corrupted autosave at the start of “Homecoming” quest fixed.
  • It is no longer possible to stealth-kill NPCs in narrow spaces without playing the animation.
  • Cages in the quest “A Bird in the Hand…” should no longer disappear. Any players with the quest in progress will have the quest reset.
  • Master Karel now correctly goes to play dice in the evenings. So the player can win all his money in “Rocketeer” quest.
  • Executioner Hermann no longer keeps beating the player unconscious when he is angry.
  • Tutorial for axe and mace master strikes fixed.
  • Miller Peshek can no longer get stuck in lockpicking tutorial.
  • It is no longer possible to lockpick Peshek’s tutorial trunk before starting the tutorial, which was causing the tutorial to fail.
  • Novice Antonius should no longer get stuck after saving while he investigates the blood.
  • Talking to Antonius before passing out from poison no longer ends in infinite fader.
  • When the player is ambushed during fast travel he will be placed much closer to the enemies.
  • Parts of Rattay Rathaus are now properly locked.
  • Killing important NPCs during “Sheep in Wolf’s Clothing” quest now properly fails the quest.
  • Erik now has lower RPG stats and is easier to persuade. This should make the achievement/trophy Freud easier to achieve.
  • The player can no longer evade some crimes by being mounted on a horse.
  • Knocking out Margaret during “Sheep in Wolf’s Clothing” can no longer break the quest.
  • Killing the scouts near the mines before “The King’s Silver” quest no longer causes infinite fader in that quest.
  • Loading the autosave from “The King’s Silver” quest will no longer skip one of the cutscenes in that quest.
  • Final skirmish in “Robber Baron” quest no longer fails to start.
  • The player no longer has the option to fix the leg of one of the wounded if the wounded NPC is dead, which cause the game to freeze.
  • It is no longer possible to drop off the horse in “Run!” quest when the player skips the cutscene.
  • Encouraging Procopius to have his tooth pulled now works even when the player has “Rocketeer” quest started.
  • Objective now properly fails and gives more information in the journal in “The House of God” quest when the player doesn’t meet Zmola at the scaffolding.
  • “Gallows Brothers” quest can now be properly finished even when the player steals the money in Talmberg.
  • Hidden places in the monastery where the player could access his horse inventory removed.
  • NPCs should no longer sink into terrain on collision in Rattay.
  • It is now always possible to knock on the bathhouse door in the “Next to Godliness ” quest.
  • Saving the game while carrying a corpse no longer makes NPCs see the corpse even after the player drops it.
  • Fritz and Matthew are no longer frightened by corpses during “A Rock and a Hard Place” quest.
  • Any successful transaction now slightly raises reputation with traders based on the transaction amount – only up to 75 reputation.
  • Ambushers now carry torches at night.
  • The player is now officially allowed to hunt in the forest after being named Master Huntsman.
  • The probability of ambush by just one stronger opponent is now much higher.
  • It is no longer possible to kill your opponents in “Chumps” minigame without triggering crime.
  • There should be more chatter dialogues between NPCs about the deeds the player did.
  • And 200 other bugs fixed.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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