Knights of the Chalice v1.18 Patch Released

Heroic Fantasy Games continues to churn out new patches for Knights of the Chalice, with their latest efforts bringing the game up to version 1.18. The fixes since v1.15 (our last posting):

Version 1.18:
Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.

1) Corrected the text about the dragon’s key.
2) Disallowed dismiss elemental if the elemental is dominated/controlled.
3) Pressing E will pop up the initiative list window if the combat window was closed.
4) When swapping items from a character to another, the game will try to stack similar items on top of each other before displaying (backpack full).
5) The inventory screen will also display the character’s class and level.
6) It will be possible to target confused allies and confused party members, since they can be dangerous to the rest of the party.
7) Few changes to surrounding AI, cleric AI, and bull rush AI (AI will bullrush into darkness squares too).
8) Fixed a rare bug which was due the fact that the game was loading characters before the weapons and not the reverse.
9) Removed a source of slowdown when attacking with the rolls-history window open.
10) Added an option to display the text in low-resolution, as requested by some.
11) The game will allow shooting and spellcasting towards enemies inside the fog of war (provided you’re not out of range and the line of sight is unbroken).
12) The journal entry obtained from Markus in Corinth will be marked as completed when you receive it, if you have already been to the orc fort by that time.
13) Slight changes to the sprite for wall of fire and silence.
14) Fixed an infrequent bug when casting wall of fire and you’ve been interrupted by an archer.
15) Fixed an infrequent bug which created freezes.
16) Corrected the damage-penalty information text for silver weapons.
17) When meeting the Slaver Lords in the company of Taneliz’s Commander and Lieutenant, the Lieutenant will not sound the alarm (they already know you’re there).
18) Corrected a dialogue with the Jail Master in Taneliz that could be exploited for XP.
19) You will get two Scorching Rays from level 7 and three from level 11.

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Version 1.17:

1) Negative levels will decrease all saving throws, as they should.
2) Moved Load/Save descriptions a bit to the left in the load/save screen.
3) Fixed a broken link (Weakness) in the description for Polymorph Fire giant/Frost giant.
4) Hyperlinks in spell descriptions will not be printed with all-capitals anymore.
5) A cleric will be able to dismiss the elemental he summoned as a move equivalent action.

Things I may do in later updates:
– redraw the small font in higher resolution
– add another windowed mode 960×720, with smaller sprites and a larger area viewable.

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Version 1.16:

1) Scribe Scroll will be the first feat suggested by the game for a cleric.
2) When selecting a feat at level up, the list will be displayed in alphabetical order.
3) The feats and abilities screen will display in alphabetical order (If there are other places where this would be useful, let me know).
4) When trading with a friendly cleric, there will be an option to purchase healing/restoration/resurrection services. Just click on the red cross near your character’s name. This will be helpful for Ironman games and games without a cleric. Note: for resurrection, the cleric will use Raise Dead so you may lose some experience points.
5) Cancelling a character’s spellcasting will not scroll back to the acting character.

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