Legend: Hand of God Developer Diary #2

RPGWatch is offering up a second Legend: Hand of God developer diary, this time with Master Creating creative director Jan Beuck revealing some basics on how the game is actually created.

First of all, you need to build a so-called prototype. A prototype is a small part of the game which basically corresponds to the finished product. Okay, so that’s probably exaggerated: many objects will be represented by placeholders. There are no sounds, no skills, no mini maps. to be exact, a prototype will not contain anything that is not absolutely essential.

A prototype is necessary to test basic game components: by building the prototype you see if engine parts work as expected, or if the intended type of gameplay is fun at all! The first prototype of LEGEND consisted of nothing but a square with a fuzzy grass texture and a half-naked man.

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