Legend: Hand of God Interview

Legend: Hand of God lead designer Han Beuck answers a series of post-release questions about the action RPG in a new interview on GamePlasma.

6) What do you feel really sets Hand of God apart from all the other RPG’s?

Legend has a stronger RPG bent than other Action-RPGs. The way Legend tells its story is much more like a real RPG – non-linear, with multiple-choice dialogues and a deep, thought-provoking storyline. Not least, the technology is state-of-the-art: with high dynamic range lightning, shader model 3, normal mapping, dynamic soft shadows, and a fantastic physics engine (PhysX, also used by Unreal Engine 3).

But really unique is the mouse cursor or better, that there is no normal mouse cursor. Instead you control a small luminous light elf which is part of the game and serves as the light source as well as a sidekick for the hero. Thanks to real-time dynamic lighting, this makes for some really cool shadow effects, especially in the dungeons.

And finally, there’s the Cinematic Combat System…

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