Legend of Grimrock Dungeon Editor Reaches Beta, Step Sequencer Video

In this week’s update to the Legend of Grimrock blog, Antti reveals that the game’s dungeon editor is now in “internal” beta – and treats us to a very cool “step sequencer” video that will likely have you tapping an extremity or bobbing your head in anticipation. Good stuff:

And a bit from the post:

It’s a step sequencer which is a technique used in many old and new drum machines and groove boxes for (mostly) creating drum patterns. It’s got three separate drum tracks, one bass track with three different sounds and, like any good piece of music hardware, lots of blinking lights! Even though having a drum machine in an underground dungeon, which usually is populated by nightmarish monsters, is probably a little silly, this is a good demonstration of some of the capabilities of the Dungeon Editor. And when I placed some monsters to jam there to produce the patterns, all sorts of ideas about generative music started popping into my head: branching paths that monsters would wander along lazily, hitting triggers that produce melodies in some musical scale or maybe even something resembling a TENORI-ON controlled by snails. I’ll have to see if I have the time to do something about it but I’m fairly confident it could generate some pretty cool ambient tunes.

Oh, and about the dungeon editor: we’ve reached internal beta! All the features and functionality is done, now all it needs is just a little bit of polishing and bug fixing and then we can unleash it into the wild. We’re getting close to the finish line, folks!

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