Legend of Grimrock II Development Update: Portraits

A new “Making of Grimrock 2” blog post has gone live on Almost Human Games’ blog, penned by the new portrait artist they’ve hired for the Legend of Grimrock sequel, Emile Denis. Snippet ahead:

Several months ago, I heard about The Legend of Grimrock via some websites and several reports on tv. I was immediately intrigued by this game with an old-school and Modern side. After testing it with a friend, I really enjoyed it!

Then, last April, a friend who works in the the video game industry sent me a link saying (hey look!, I saw this and thought you would be interested in it!): It was an advertisement from Almost Human who was Looking for a freelance portrait artist for the Legend of Grimrock 2!

I didn’t think twice and immediately sent an email with my portfolio, then, after a few days, Juho Salila give me the definitive answer: I am selected! It’s such a pleasure since I love everything related to portraits and characters! I was even happier when Juho gave me as a reference the Baldur’s Gate’s portraits (one of my favorites games)!

So after receiving the brief, I started to work:
At first, I started with the (Human) race, keeping in mind the realistic style and the fantastic atmosphere of the game. By default, when I start an illustration or a concept, I gather a lot of documentation. In this case, since they are characters, I always start to think about the character in question: (What is his class?, is it old or young?, male or female?(, from there I like to imagine an actor or a famous person who could (impersonate) the character, just to get a clearer idea of the portrait. I always try to have at least two references (like two actors, for example) for each character to ensure that the resemblance will not be too flagrant in the end, and sometimes I use some photographic references in black and white or with a special light to give more life and volume to the portrait. From there, I started the first sketches always in black and white, then I set aside my references, I refine the drawing, and once it’s completed, I color them.

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