Lords of the Fallen Interview

Deck13’s creative director, Jan Klose, took some time out of his busy day to address a small number of questions about their recently released action RPG Lords of the Fallen for the folks over at Power Up Gaming. A bit of what to expect:

HW: What makes Lords of the Fallen different to the many other Action/Adventure/RPG games we’ve seen?

JK: I think our focus on tactical combat makes it very different; there are only a few games around that use such an approach. Also, we’re not as die-hard punishing as other games, so I hope that our unique mix of features stands out.

HW: Were there any thoughts about bringing this game to Xbox 360/PS3? Why?

JK: Yes, we thought a lot about this. But if you see how much work we’ve put into the visuals, how densely our levels are filled with objects and effects, then you’ll see that this would just not be possible on the older generations.

We would have had to heavily rework a lot of assets and effects and that was just too costly for us in the timeframe that we had. So we focused on doing one thing, and doing that as good as possible.

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