Lords of the Fallen Preview

For a brief summary of what we know about the game so far, N4G is pointing us over to The Game Headz for a preview of City Interactive’s ambitious RPG Lords of the Fallen. An excerpt:

In LotF, developers want to make every person’s gameplay experience different. Players can choose from warrior, rogue, and cleric skill classes. They can also customize their character based on gameplay style.

LotF gameplay includes a combat system based on precision. In others words, players can’t simply throw mindless blows at an opponent they really have to study their opponent’s moves. When and where they strike foes does matter. If you’re battling a tough boss, for example, observing when he must recover could be the key to victory. The strategy necessary to defend and attack in this game definitely keeps gameplay challenging and rewarding. As you hone your fighting skills, you’ll be able to defeat foes more swiftly.

Developers want this game to be challenging, but not necessarily I-want-to-throw-my-controller-into-the-next-dimension challenging. That’s one reason they included options other than combat to help gamers along their journey. In certain situations you can flee from enemies or use sneak attacks. You can also use magic spells, which allow you to defeat an opponent with relative ease if you don’t want to engage in challenging combat. But be warned: magic or evasiveness cannot be the answer every time. To win this game, you’ll have to fight too.

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