Mage Knight: Apocalypse Wrap Report

RPG Vault has dished up a five-page wrap report for Mage Knight: Apocalypse, in which Namco Bandai senior producer Dave Georgeson offers some post-release thoughts about the action RPG.

We really just wanted to make a simple, fun to play 25-plus hour gameplay experience. We never deviated from our original course on game design. We had played almost every game that’s ever been created for this genre, and there was definitely a list of things we didn’t like about them, so we set about creating solutions that avoided those pitfalls; the end result was the skeleton for Mage Knight: Apocalypse.

We then worked with WizKids, the folks who make the Mage Knight miniatures wargame, to flesh out a story outline… and from there, we just went to town.

There was never an intention on our part to make a triple-A summer blockbuster sort of game here. Mage Knight: Apocalypse is fun, simple, challenging if you want it to be, and the amount of single player gameplay is 25 hours or more for a single run through the story. The game is also designed for much more play beyond once through; we have five unique characters to choose from, and they all play very differently.

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