Marvel: Ultimate Alliance Q&A

Killer Betties has whipped up a short Q&A with Raven Software’s Dan Vondrak about their upcoming comic book action RPG, Marvel: Ultimate Alliance.

Q: Ultimate Alliance seems to be based on the X-Men: Legends RPG system. Why was this system decided upon?

A: It’s important that you have deep RPG elements, but usually action gamers don’t want or need to get bogged down in the details. In this game we have the incredibly deep RPG elements for those who want that. As a team, we all felt that the basics of gaining levels and then points was easily understood and made it easier when you have such a huge cast of characters. We’ve actually added Outfits to the mix, so as you unlock the different outfits or skins for each character you can now level up different attributes for each look. It’s cool picking between Ultimate Captain America or WW2 Cap.

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