Mass Effect 2 Adept Interview and Trailer

IGN provides us with an in-depth look at Mass Effect 2’s adept class by releasing a brief interview with lead combat designer Christina Norman and a 98-second behind-the-scenes trailer.

IGN: Have any biotic skills been removed from the game? Have any been added?

Christina Norman: The feel of biotic powers has changed so dramatically that in a way every power has been removed and totally redone. You can precisely arc powers around corners or over cover to hit hidden enemies. The angle at which you strike enemies with powers matters now. You can knock enemies into pits, or pull them towards you to take them down with gunfire, or pull them into the air for massive falling damage. We’ve really improved your ability to precisely direct your powers to take down enemies.

With that said many favorites from Mass Effect 1 will return like throw, warp, lift (now called pull), and singularity. There will be new biotic powers as well like shockwave.

IGN: Are there any weapon or armor restrictions for Adepts? Is it still possible to accidentally put skill points into skills that the Adepts can’t use?

Christina Norman: Putting points into armor or weapon skills was never really that fun for an adept, so we got rid of that for Mass Effect 2. As an adept, you are all about biotics, so every point you spend will improve your biotic powers without exception.

We’ve removed armor and weapon skills completely. You’ll be able to use any armor you acquire without restriction. We’ve increased the variety of weapons available to the adept, now you’ll be able to use submachineguns, heavy pistols, and all heavy weapons, and you’ll be incredibly accurate with all of these weapons without spending points.

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