Mass Effect PC Interview

The guys at Bit-tech.net have published a three-page interview with BioWare’s Matt Atwood about the PC version of Mass Effect, the EA acquisition, and more.

Q: Speaking of customisation and all that, I mean, to me the RPG genre is one most closely associated with the PC. So, why did you take the Mass Effect franchise to the Xbox 360 and then to PC? Why not the other way around?

Matt: I think it depends on what you’re doing. Look at our next game for instance, Dragon Age, is a very traditional RPG and there’s a strong argument for making that for the PC first. But with Mass Effect, we wanted to deliver a different type of experience.

Mass Effect.It isn’t just a pure RPG, it’s so much more. You don’t have to level up and do all that stuff manually and you don’t have to follow all the side quests you can just play it as a shooter, with your feet up on the coffee table if you want and that type of casual experience is more suited to consoles. If you’re a light gamer and just want the core story then you can get that on the console.

We’re certainly not making it an Xbox 360 exclusive and we’re working to get the PC version out as quick as we can because there are as many problems as there are.like the interface, for instance. The team did a great job and we did the best we could, but the PC allows us to do so much more.

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