Mass Effect PC Interview

Play.tm offers an interview with Demiurge’s Al Reed about the status of Mass Effect’s PC port.

How different is the PC version of ME? Has anything been overhauled entirely?

One major area that you’ll immediately notice a difference in is the squad controls, where you can now give orders to individual squad members. You can check out Dan’s developer diary on the subject here. We’ve implemented a new HUD, we’ve reworked the inventory system, we have an entirely new mini-game, and there are a few more surprises for players as well. We’ve also upgraded the ME graphics engine and texture resolution to take full advantage of a high-end PC. Demiurge has also done a lot of work under the hood to make everything as beautiful as a grand vision of the game deserves.

How has community feedback influenced your work?

As soon as ME was released on the 360, we started trolling through reviews and forums to look for areas the community wanted improved and bumped those to the top of the list. There were a number of areas where the community feedback was crucial, including the design of the separate squad controls. Another area was the tutorials in the game. For those just picking the game up – or for a veteran player, we don’t discriminate – there are more tutorials to help you start out your Mass Effect PC journey.

Spotted on Blue’s News.

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