Mechajammer Reveal Trailer and Interview

During this year’s E3 PC Gaming Show, Whalenought Studios’ cyberpunk RPG Mechajammer received a new trailer and a Steam page with a free demo. The developers also discussed their crowdfunded project with PC Gamer and listed some feedback-related notes over on Kickstarter.

So, here’s the trailer:

And a couple of sample paragraphs from the PC Gamer interview:

Interestingly, while Mechajammer has a lot in common with “tabletop-rooted CRPGs” like Fallout, Williams said that its basic foundation is more of an immersive sim, “like an isometric Deus Ex.” That approach to the game’s design led Whalenough to try making combat more simulation-like as well, with actions playing out simultaneously over multiple turns.

“Because actions are nuanced throughout multiple turns and lose the usual turn-based abstraction, the result has more real time tactics, but with the control of traditional turn-based combat,” Williams explained. “You see an enemy pop up from taking cover and is pointing a pistol at you, but they haven’t shot yet, so you can assume they are in an aiming turn for the moment. You could choose to duck behind your own cover and wait, run for different cover to flank, take a shot yourself if you think you’ll be faster, or throw up your shield to deflect.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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