MechWarrior Reboot Announced, To Have “Persistent Character Development”

Remember when FASA founder Jordan Weisman secured the electronic entertainment rights to the MechWarrior property? Well, he and the teams at Smith & Tinker and Piranha Games have announced plans to develop a MechWarrior reboot for the PC and Xbox 360 that will feature a single player campaign with “persistent character development”:

Piranha Games is partnering with Jordan Weismann, creator of the BattleTech universe, to develop the all new MechWarrior game. Set in the traditional BattleTech world, the new game is paying homage to 25 years of history and fan dedication with a complete reboot of the MechWarrior series.

The new MechWarrior is set on the planet Deshler in the year 3015 and places you in the role of Adrian Khol, a wayward nobleman who prefers partying and shirking responsibility over his training and studies. However, when House Kurita launches a massive invasion to conquer Deshler, resulting in the death of his entire family, Khol discovers a purpose to fight for.

Gamers will pilot a deadly BattleMech and use information warfare to dominate a dynamic-destructive urban battlefield. The game features include classic and new mechs from the BattleTech universe with persistent character development and plans for a single player campaign, as well as, co-op, and multiplayer gameplay.

(There are ambitious plans for this new MechWarrior), says Russ Bullock, President of Piranha Games. (We want to capture the sense that you’re piloting a giant, walking war machine in the middle of an incredibly dynamic battlefield).

(Nothing is ever as satisfying as unleashing the kind of firepower that only a mech contains and watching it ravage your target) says Jordan Weisman of Smith & Tinker and co-founder of the BattleTech / MechWarrior.

I absolutely loved the old MechWarrior and BattleTech PC games. If they construct the reboot into the RPG hybrid that it should be, it’s great news all around.

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