Metalheart: Replicants Rampage v1.1 Patch

DreamCatcher and Akella have released an official v1.1 patch for the post-apocalyptic RPG, Metalheart: Replicants Rampage. The full notes:

  • Fixed some graphics of the location 657 (Empire)
  • Missing close combat animations fort the rifle butt punch for mutant and replicant added
  • Game crashes during the battle mode
  • Some random missions had a value of 0 Credits; this caused crash on some processors.
  • After releasing the NPCs from the team they do not respawn their weapons. So they can’t be taken in the team, robbed, then released again and then hired again.
  • If cyborgs entered the location where they were hired, they changed the weapons to the default ones.
  • On some processors, money overflow during shopping occurred, the money turned into negative.
  • On some processors, money turned into negative while playing on the cash machine
  • Some ammo multiplied while entering some locations
  • Some objects cannot be used in a closed combat any more.
  • The experience gained in the random quests now goes not only to Lanthan, now every team member earns same experience as Lanthan.
  • Some photos changed after the loading the game.
  • Some battle log entries were obsolete.
  • Improvement of scripts for the Arena and Vik Patriot quests.
  • The Slot machine is not so predictable any more and can’t be used for quick multiplication of money.
  • The race relation systems is balanced, now the relations to every race may be improved by taking quests either for his race in the city or against other races.
  • Enemies sometimes lost sight of players during the battle.
  • AP for walk and run were switched.
  • Some scenery was not suited for scrolling at 1600×1200. New boundaries have been set.
  • Some implants, weapons and ammo are balanced according to constructive player criticism.
  • The goods are spread better among the shops. Now better weapons are available only at higher character levels and towards the end of the story.
  • Balancing of the enemies is improved.
  • Enemies have full health on at the beginning of a battle.
  • Enemies now may have and use different weapons.
  • Black Screen on location change on some processors.
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