Might & Magic Heroes Online FAQ, Part One

The official Might & Magic Heroes Online blog has published the first part of a FAQ for the title, tackling subjects ranging from the presence of towns to the closed beta to pay-to-win features. Here’s a few snippets:

When will the closed beta start?
We haven’t revealed the date yet. If you don’t want to miss the start, you should register on www.heroes-online.com. You will get an email with a beta key as soon as you were selected. Furthermore we will announce the date in our blog and on Facebook. So you should check our channels regularly.

Will there be a limited time that you can play per day?
No, we won’t limit the time you can play per day. We also removed the movement points in MMHO and replaced it with real time travel. The reason for this is simple; you won’t want to wait until thousands of players moved.
There will be a vitality system which causes exhaustion to your hero and troops. But that doesn’t mean you won’t be able to fight or travel anymore once you are exhausted. Your troops will deal less damage once they are exhausted but you can still fight and win the battles. Your vitality will regenerate over time.

Will we have towns?
Of course, MMHO without towns wouldn’t be a Heroes game. We will show you how we integrated them into MMHO in one of our upcoming blog posts.

How will you earn money? Will there be pay-to-win features? This is the second most asked question and we can understand your concerns about the free to play games.
There won’t be any subscriptions fees you can register and play the game completely for free. Furthermore we are aiming for what we call (fair play monetization). That means that every user should be able to achieve the same goals in the game unimportant if he is a paying user or not. That said there will be no pay-to-win features as this would mean they are not able to achieve the same things.
There will be something like convenience items (e.g. XP booster which allows you to level up faster) but there aren’t any features planned which would lead to pay-to-win.

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