Might & Magic X: Legacy Blog Update: The Combat System

In their latest blog entry, the team at Limbic has treated us to some interesting details about the combat system in Might & Magic X: Legacy, while also sharing a couple more work-in-progress screenshots. This is pretty much exactly how I imagined it would be:

In MMX, combat is turn-based, which means your party and their opponents take turns fighting. While you make your move, they can only react (e.g. block an attack) and vice versa. The turn is split into several phases. The first one is the turn of the party, the second one is the monster’s turn. The last phase is used by the environment for triggers, spawning, et cetera.

Monsters come in three sizes; small, medium and large. The size of a monster depends on its 3D mesh, that is, on how big it actually looks in the game. The aggro range of monsters varies, so some monsters will attack while your party is further away, while others will attack only if your party gets closer to them.

In MMX, there are two stages of combat: being aggroed and being engaged.

Aggro:

‘¢ you and the AI start taking alternate turns
‘¢ character actions that do not end the character’s turn do so while having aggro
‘¢ resting is not possible anymore

Engaged:

Monsters

‘¢ don’t move
‘¢ are facing the direction of the party
‘¢ don’t perform range attacks

The Party

‘¢ can’t perform any party action
‘¢ can’t launch range attacks
‘¢ can’t interact with interactive objects
‘¢ characters can not unequip items

In order to be engaged, the party and the monsters have to be on adjacent tiles.

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