Might and Magic: Clash of Heroes Reviews

A couple more reviews of Ubisoft and Capybara’s Might and Magic: Clash of Heroes are permeating the web during this festive week.

The Hachiko gives it a 3/5:

There’s a lot to like about Might and Magic: Clash of Heroes, but overall there are some things that diminish the overall quality of the package. I like the various armies, but having to switch to a new one once you get used to the last one is a big problem for me. The game is also sometimes too difficult, relies too much on the fall of your unit pieces (random each battle) in order to win, and in the end every battle pretty much feels the same. Might and Magic: Clash of Heroes isn’t a game for everyone, but it does have the ability to become a sleeper hit.

While Hooked Gamers goes with an 8.8/10:

Might and Magic: Clash of Heroes is the best strategy title I have played for a while, and certainly the best one on the DS. Though the story, a seemingly typical fantasy plot, didn’t really do much for me. The best thing about the game has to be the battle mechanic. The five races are pretty well balanced, units are varied, with interesting unique abilities, and the core of the system is an idea that works very well. This is one that I hope to see expanded upon in sequels to come.

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