More Fallout 3 Mini-Interviews

Two more small interviews concerning Bethesda’s recent announcement to develop and publish Fallout 3 have hit the web. The first is at ComputerAndVideoGames.com:

Q: What’s impressed you most about the Fallout series and, going forward, will this or these things still remain a core part of the third in the series?

A: There are a number of things that stand out. Fallout had a great setting: the environments, tone, story, characters, and so on. The role-playing aspect and the SPECIAL system were terrific. From a technical standpoint, it had great animation, voice work, lip-synching, etc. So there were a lot of elements that went into making it the memorable title it was. Our plan is to bring as much of that into Fallout 3 as possible.

And the second is at GamesPlanet:

Q: Most of Bethesda’s games are released on PC and X-box. We’ve already seen that a complex RPG is possible on a console (cfr. Morrowind). Do you think an old-school RPG with lots of text and turn-based action like Fallout is going to appeal to, for instance, the average PS2 gamer?

A: Well, Morrowind had over a million words of text in the game, and given the great success of that game on a console, I don’t think text is something that will make or break a game. And obviously turn-based combat has worked well on consoles, since KOTOR blew people away last year and FF has a very large and loyal following. I think what we’re finding out is that the stereotype of what a console gamer is, or what they want, isn’t necessarily what it used to be. You can’t define a game just by what features it has, you really have to define the experience. Some stuff works well on any platform because it’s so brilliantly done, and some stuff won’t work on any platform because it’s the right features with the wrong implementation.

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