Neverwinter Nights: Enhanced Edition Head Start v74.8150 Patch

If you pre-ordered the game or are just lucky enough to be participating in the “Head Start” release of Beamdog’s Neverwinter Nights: Enhanced Edition, then you should know that there’s a new v74.8150 patch available that carries with it some perforamnce enhancements, adds the option to hide helmets, and introduces some fixes. The notes:

  • Maximum texture memory specified in the .ini file.
    • This means the 64 meg texture limit is no longer as limiting
    • The default size will increase in the future, but we maintained it as an ini option for the sake of compatibility
    • Max Texture Memory is now 2047mb
  • Armour parts of complex models to can now carry their own color channel id (#HypnoElf)
  • Hidden helmets & equipment
    • Effectively a “make helmet invisible when worn” scripting function
    • It can be used equally for any slot which has creature mesh visibility when equipped: armor, helm, cloak, left hand, and right hand, etc…
  • Fixed an area transition issue “Doors with no transition but a script attached are not triggerable”
    • This was the issue that was blocking players from playing “Infinite Dungeons”, and likely a number of other bug reports we’ve been receiving about area transitions being broken
  • Improve water shader
    • Part 1 – Expose variables to modders (find the values in the Shaders_README file)
    • l-
      Part 2 – Experimental water shaders that
    • – react to daytime (water colour tinting)
      – have skybox shading – (tilt camera low to see difference).
      – react to wind strength.
      – react to rain/snow.
      – react to wind events (like explosions and characters walking through water)
  • Fixed crash when force-updating appearance for creature with invalid/empty armor slot
  • Fixed a rare crash when logging into a server and somehow getting stripped of items
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