Neverwinter Nights v1.22 Patch Delayed

Assistant producer Rob McGinnis comments on the delayed v1.22 patch.

Here’s the deal…

Originally the patch was delayed because of some translation fixes that were requested. Then Atari asked for some additional fixes to go in. Now we are waiting on a fix from SecuRom.

But, this delay has not gone to waste. We fixed a couple additional things and may fix a couple more for this patch. A couple of the fixes we made should clear up the problems people have been having with the Trial by Combat.

We are evaluating some ELC issues with Yuan-ti and the Favored Soul. Those may be fixed in 1.22 as well, or they may move off to 1.23 if it looks like it will take too long to fix them.

The patch has not gone to QA yet. Once it does, you can expect it to be about 2 weeks before it is released.

I will let you all know as soon as it goes to QA.

And some comments on the workings of areas.

Area caching was something we looked into for SoZ. We would have had to re-write large portions of the engine to accomplish this – which means SoZ probably still wouldn’t be released now. The NWN engine is extremely complex and making even a small change ripples through and causes problems elsewhere.

If we ever do a NWN3, we would probably do streaming areas – but that would make the toolset and area creation even more complex for modders.

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