Neverwinter Nights v1.26 Patch

I apologize for the lack of news yesterday, but my ISP was down for the entire evening, so I had no access to get anything posted. So… I’ll recap on yesterday’s happenings starting with the NWN v1.26 patch that BioWare released yesterday. Here’s a list of what the patch fixes:


    Neverwinter Nights Game

    – Fixed the AC application bug where AC changes through spells and feats weren’t being applied, but were being removed. Please note: Stoneskin and Greater Stoneskin are not supposed to change your AC.
    – Fixed a crash using Direct Connect on LAN server page.
    – Fixed a GameSpy chat crash
    – Double-clicking in chat once again will start sending a private message.
    – Supressed a To Hit roll when casting healing spells. This To Hit roll was only for using healing to attack hostile undead.
    – Changed default chat mode to Talk.
    – Made a fix for barter panel text – some of it was not being clipped properly.
    – Fixed the history page so it will show servers on same IPs but different ports.
    – Fixed an issue with the save game screen and NWN module names not showing up as translated.
    – Fixed the player list multiple selection bug.
    – Fixed it so that campaign hints do not show up in user created modules.
    – Direct connecting as a DM now properly prompts for the DM password. The text was missing before.
    – Changed the default sort column on the Buddy List to server name instead of player name. This just looks better as it packs all offline servers together.
    – Fixed an display issue with connecting to a server loaded from a save game and displaying the wrong character information.

    Scripting-specific

    – Made a fix to DecrementRemainingFeatUses() – You must have at least one feat use remaining to be able to decrement it.

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