Neverwinter Nights v1.69 Beta 10 Patch Released

BioWare has released the tenth and what is apparently the final v1.69 beta patch for Neverwinter Nights, adding some last-minute polish to the massive update. The fixes since Beta 9:

– Significant improvements to the new horse scripting systems.
– A lot of new tileset fixes.
– Fixed an issue in the toolset, where erasing a tile that contained a door would cause the left mouse button state to get locked to the down state.
– Moved Caravan loading screen tgas out of the patch bif and put them in override. Fixes issue with the desert caravan loading screens showing up at inappropriate times.
– Moved NVidia dds texture fixes out of the patch bif and into xp2_tex_tpa.erf, so that the fixed textures actually get used by the game.
– Moved fixed iit_midmisc_029.tga out of the patch bif and into override.
– Tridents and Magic staves are now considered melee weapons by the scripting command GetMeleeWeapon() (x2_i0_spells).
– Added references to additional Trogolodyte appearances in appearance.2da.
– Fixed a few portraits that were classified under the incorrect gender/race (portraits.2da).
– Fixed incorrect row numbering in the following 2das: CLS_FEAT_BARD.2DA, CLS_FEAT_RANG.2DA, CLS_SKILL_ASASIN.2DA, CLS_SKILL_BARD.2DA, CLS_SKILL_DRU.2DA, CLS_SKILL_RANG.2DA, CLS_SKILL_ROG.2DA, CLS_SKILL_SHIFTR.2DA
– Updated Horse heights and personal space values in the Appearance.2da.
– Removed Trumpet/Horn of blasting from AmbientSounds.2da as they were highly annoying as looping sounds.
– Added IP_CONST_FEAT_PLAYER_TOOL* constants to nwscript.nss
– Fixed bad fxpa_mist.tga texture that was causing some toolset instability when using the “Castle Exterior, Rural” tileset.

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