New World – Scot Lane Interview

Scot Lane, the game director on Amazon Game Studios’ MMORPG New World recently had a chat with PCGamesN, where he talked about the game’s rather tumultuous launch and its ongoing trouble with various exploits. With that out of the way, he went over what we can expect from the game in the near future when it comes to both PvE and PvP.

Here’s a couple of sample questions:

The Void Gauntlet is particularly exciting as it introduces more variety when it comes to healing, are you happy with how healing is currently balanced for PvP and PvE?

We think healing is in a good place right now for PvE. For PvP, we’re excited about providing players with more ways to counter healing. Going forward, we have no shortage of weapons that we’d like to add to New World. The bar is pretty high though and we have to make sure that they are up to the quality level our players expect and that they don’t disrupt the delicate balance for both PvE and PvP. Balancing and tuning both current and new weapons is something we expect to do for the entire lifespan of New World.

What areas of PvP and PvE have you identified as underdeveloped?

There are a couple of areas we are focusing on now. The first is endgame: we have to do a better job of driving players to all of our endgame activities. Right now, they are being driven towards a very small portion of our endgame mechanics and it is rightfully leaving them wanting more.

We also need to improve the experience in the early and mid-game, especially for solo players, and we’ve already begun working on content for that. Our goal is to keep responding to what players ask for – feedback from players will continue to help shape New World’s direction.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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