Ni-Oh 2 – Responding to Open Beta Feedback

Last month, those of you with a PlayStation 4 had an opportunity to play through a limited time demo for Team Ninja’s samurai-themed action-RPG Ni-Oh 2. The demo led to a good deal of player feedback, and following that feedback, the developers decided to adjust some things in the final game. This post on the official PlayStation blog outlines those changes. Be sure to check out the post itself for all the images, but here are just the text bits:

Nioh fans, I just wanted to provide a message of gratitude on behalf of Team Ninja and myself to all of the folks who played our Nioh 2 Open Beta last month.

It was a tremendous learning experience for us as we carefully examined you guys playing the demo. We really appreciate the massive amount of responses submitted to our questionnaire after the play through. Our team has thoroughly read and reviewed everyone’s constructive feedback, and with that input we are working diligently towards fine-tuning the build for the final game. On a side note, the Nioh 2 Open Beta demo and its save data can now be deleted. For those of you who have earned The Mark of The Demon Slayer, rest assured it will not be removed even if the Open Beta demo data is deleted.

At this time, I’d like to give you guys a brief update on some key features that we are currently working to improve for the final version.

In order to address some of the portions that felt unreasonably difficult, we will be adjusting the balance for all Yokai actions and strengthening several of the special moves and making them more manageable to use. There will be modifications made to control the level of punishments in the Dark Realm such as adding merits where the maximum Ki damage is increased against enemy Yokai as well as the overall management of the player’s Ki will be refined.

These are just a few of the many improvements we are making as we will also expand and improve the tutorial elements, enhance the action and level design, add additional settings to the character creation system, improve the UI, sound, online mode and so much more… Needless to say, we are combing through every facet of the game, sharpening every detail to ensure that the final product is battle-tested for your enjoyment in the coming months.

You can read a fuller account of what we’re looking to address (click each page to expand), plus the results of player feedback from the Open Beta, below.

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I’m looking forward to many exciting Yokai adventures with the launch of Nioh 2 later this year. Thanks again for all the support. Cheers samurai!

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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