No Truce With the Furies Introduction to Intellect Skills

Now that the Metric character system for No Truce With the Furies has been unveiled, we get a first, in what is supposed to be a series of posts, describing the attributes and their corresponding skills. This one is focused on all things Intellect, which in this case are Logic, Rhetoric, Drama, Encyclopedia, Conceptualization and Visual Calculus. A few examples:

LOGIC is raw intellectual power. If you want to analyze the living daylights out of the case, take Logic. Formulate theories about what happened, or detect inconsistencies in the statements people make to you. It’s useful for not getting bamboozled.

Logic loves being right, however. To a fault. It’s a brilliant lie detector until faced with intellectual flattery. Then it starts tooting its own horn. Your Drama skill might interfere: people are pretending, manipulating you, while Logic – blinded by its own brilliance – yammers on about how infallible it is.

In heroic difficulty rolls, Logic can induce near-transcendence-like pleasure from performing raw operations on events and numbers. (It also does maths for you.) And it states the obvious. Logic loves an easy challenge, whatever it’s claims.

RHETORIC is your ability to debate. Nitpick, make intellectual discourse. It doesn’t need to be an argument, you can just shoot off your mouth and take hearty pleasure from it. But let’s be honest – mostly Rhetoric just bickers. About politics.

All political discourse falls under Rhetoric. You can mold it into a weapon of fascist sable rattling, evicting potato-loving kojkos and deformed himean pygmees left to right. Rid Revachol of aliens in transit! Or become the ultimate liberast (perpetrator of the sin of liberasty), extolling free trade and slimy personal freedoms at the expense of the downtrodden. This is achieved through researching political projects in your Thought Cabinet, then having them supercharge your Rhetoric skill.

A souped up, ideologically informed Rhetoric is an impressive beast, but it gets you into trouble. The twist here is that Rhetoric – our persuasion ability – doesn’t really persuade anyone. Most of the time it just makes you new enemies. While your beliefs calcify.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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